Edge (UK) Epaper

Auf die Merkliste

Interactive entertainment 

Ihre Vorteile auf einen Blick

Edge (UK) Epaper

  • Jederzeit kündigen
  • Jederzeit wechseln
  • Geschenkabos enden autom. Geschenkabos enden automatisch
  • 2. Abo 10% Rabatt Ab dem zweiten Abo 10% Rabatt
  • Einzelhefte kaufen

Themen in den Ausgaben

  • Edge-UK-Abo-Cover_2023005
  • Edge-UK-Abo-Cover_2023007
  • Edge-UK-Abo-Cover_2023008
  • Edge-UK-Abo-Cover_2023010
  • Aktuell
    Edge-UK-Abo-Cover_2023011
Themen | 005/2023 (14.04.2023)
  • EVERY THING EVERY WHERE ALL AT ONCE
    How Leslie Benzies and a team of former Rockstars are building an all-encompassing multiverse
  • AN AUDIENCE WITH… GOICHI SUDA
    Grasshopper Manufacture’s founder talks creativity, counterculture, and becoming a “weird old dude”
  • BUILT DIFFERENT
    How Heart Machine’s Hyper Light sequel is breaking new ground for the open-world Roguelike
  • NET GAINS
    Can Netflix become a gamepublishing powerhouse to match its ambitions in TV and film?
  • THE WISDOM OF CROWDS
    The story of Humanity: how Enhance’s unique puzzler is seeking to recapture the spirit of early PlayStation
Themen | 007/2023 (31.05.2023)
  • SEEKING SOLIS
    How an indie studio fulfilled its plan to deliver a TV-quality sci-fi thriller – with the help of two of videogames’ brightest stars
  • DIVIDE AND CONQUER
    Weighing up the delicate imbalance of asymmetrical multiplayer
  • FEAR THE OLD BLOOD
    The dark magic of Bloodborne lingers, even as FromSoftware moves on to pastures new
  • THE MAKING OF CARD SHARK
    How Kubrick and magic tricks inspired a whole lot of cheating
  • Performance anxieties
    Why are developers failing to deliver 60fps from hardware that promised to hit the mark?
Themen | 008/2023 (27.06.2023)
  • DEEP TROUBLE
    The Chinese Room drills into a rich vein of ’70s horror in terrifying first person chiller Still Wakes The Deep
  • THE MAKING OF...
    A game made in the margins
  • All hands on Deck
    As the portable PC race hots up, we weigh up two rivals to Valve’s game-changing handheld
  • Creative crucible
    The creator of Shadowrun returns with Adventure Forge, an entirely code-free game-creation kit
  • Gathering of developers
    This year’s Develop conference in Brighton features an abundance of game-making talent
Themen | 010/2023 (22.08.2023)
  • S ABOVE SO BELO
    After 13 years, Remedy is ready to make the game of its dreams
  • SILENCE IS GORDON
    Why does the mute protagonist still loom large over the landscape of firstperson-viewed games?
  • DREAM TICKET
    As Media Molecule prepares to move on, we get the inside track on Tren, its spectacular swan song for Dreams
  • HARDSPACE: SHIPBREAKER
    How Blackbird Interactive cracked the formula for a sci-fi tale of dystopian deconstruction
  • Deal of the decade
    Microsoft’s Activision plan satisfies US courts and (most) third parties thanks to a series of ten-year concessions
Themen | 011/2023 (19.09.2023)
  • ANOTHER DIMENSION
    2D or not 2D: that is the question, in Nintendo-inspired storybook adventure The Plucky Squire
  • COLLECTED WORKS AARYN FLYNN
    How working on tools for Neverwinter Nights led the former BioWare GM to interfacing with the EA machine and grappling with the challenges of Anthem
  • THE CALL OF THE WEIRD
    The videogame influence of HP Lovecraft and the Cthulhu mythos is only growing. What does it mean to call on the ultra-traditionalist master of cosmic horror?
  • An Unreal opportunity
    As Epic positions Fortnite as the next big gaming platform, three studios outline the pros and cons of developing on UEFN
Konfigurieren Sie Ihr Magazin
  • Welche Variante soll Ihr Magazin haben?

    Mein Abo

    Geschenkabo

  • Welche Formate wünschen Sie?

    Print

    ePaper

  • Wohin soll Ihr Magazin geliefert werden?

  • Ab wann soll Ihr Magazin geliefert werden?

    Ab wann soll Ihr Magazin geliefert werden?

    Welches Einzelheft soll es sein?

Das Presseshop-Angebot für Sie
 
  •  endet automatisch
185,90
11 Hefte
  •  jederzeit kündbar
185,90
11 Hefte
  •  jederzeit kündbar
33,00 152,90 € gespart
11 Hefte
  •  jederzeit kündbar
33,00 152,90 € gespart
11 Hefte
  •  jederzeit kündbar
33,00 152,90 € gespart
11 Hefte
  •  jederzeit kündbar
33,00 152,90 € gespart
11 Hefte
  •  jederzeit kündbar
33,00 152,90 € gespart
11 Hefte
  •  jederzeit kündbar
33,00 152,90 € gespart
11 Hefte
  •  jederzeit kündbar
33,00 152,90 € gespart
11 Hefte
  •  jederzeit kündbar
33,00 152,90 € gespart
11 Hefte
  •  jederzeit kündbar
33,00 152,90 € gespart
11 Hefte
  •  jederzeit kündbar
33,00 152,90 € gespart

Porträt von Edge (UK)

Das Edge-Magazin ist der führende Name im Spiele-Journalismus und wird jedem echten Fan von plattformübergreifenden Spielen bekannt sein. Das Wunderbare an Edge ist, dass es im Gegensatz zu so gut wie jedem anderen Spielemagazin da draußen nicht an eine bestimmte Plattform gebunden ist, die PC-, PS3 Xbox360-, Wii-, PSVita-, DS- und sogar iOS-Spiele umfasst. Edge ist ein Mekka für Spielejournalisten, mit Beiträgen von führenden Autoren aller Formate, und enthält bekanntermaßen fachkundige und ehrliche Rezensionen, alle aktuellen Nachrichten, faszinierende Einsichten und Ansichten aus der Spieleindustrie und Features über die Natur des Spielens als Ganzes. Edge ist wunderschön gestaltet und produziert und ein Muss für jeden Gamer. Ein beständiger Lieferant von feinen Covern, obendrein.
Leserbewertungen

Die EDGE ist für mich eine der interessantesten Zeitschriften im Videogames Bereich - und auch die einzige, bei der es Sinn macht, sie auf Papier zu abonnieren. Das ambitionierte Layout, die gut recherchierten Hintergrundartikel, etwa zur Entwicklungsgeschichte einzelner Titel - und die unkonventionelle aber faire Weise, Spiele zu rezensieren macht die Edge zu einem besonderen Paket.

1 Jahr Freude schenken!
Bei einer Auswahl von über 1.800 Magazinen finden Sie das richtige Geschenk für jeden.
Newsletter abonnieren

Ich möchte zukünftig über neue Magazine, Trends, Gutscheine, Aktionen und Angebote von Presseshop per E-Mail informiert werden. Diese Einwilligung kann jederzeit auf Presseshop widerrufen werden.

In der aktuellen Ausgabe von Edge (UK)

  • An Unreal opportunity
    As Epic positions Fortnite as the next big gaming platform, three studios outline the pros and cons of developing on UEFN
  • KNOWLEDGE SUMMERHILL
    The creator of Alto’s Adventure brings his flock into 3D with Summerhill
  • DISPATCHES NOVEMBER
    Lose yourself The other day I was tooling about on a vanilla World Of Warcraft server, and as I explored Stormwind with my boring human warrior, I was struck by something that in more recent games (and some older) is rather more advanced. I’m used to, or perhaps spoiled by, proper aids to navigation within videogames nowadays. I recently replayed the original Mafia; in that game, the map is basic, has no rotation, and there is no GPS to plot a route to your destination.
  • DUSTBORN
    For anyone who spends too much time online, it’s a common refrain: Twitter is not the world. But what, Dustborn asks, if it was? In the game’s dystopian America, the Internet’s been shut off by an authoritarian government, but that hasn’t stopped ideas from our online world bleeding into their reality. This is a place where ‘block’, ‘gaslight’ and ‘trigger’ take on different meanings – where they are, in fact, superpowers. Though perhaps not ones you’d especially want.
  • STORMGATE
    A team of RTS veterans makes its next move
  • BROKEN ROADS
    Heading down under for a philosophical post-apocalypse
  • LAST TRAIN HOME
    Ashborne Games’ trip through a pivotal point in history
  • TIME FLIES
    Insect, decide: how to make the most of a short life
  • ANOTHER DIMENSION
    2D or not 2D: that is the question, in Nintendo-inspired storybook adventure The Plucky Squire
  • THE CALL OF THE WEIRD
    The videogame influence of HP Lovecraft and the Cthulhu mythos is only growing. What does it mean to call on the ultra-traditionalist master of cosmic horror?
  • COLLECTED WORKS AARYN FLYNN
    How working on tools for Neverwinter Nights led the former BioWare GM to interfacing with the EA machine and grappling with the challenges of Anthem
  • A SPACE FOR THE UNBOUND
    How a small Indonesian studio created an intricate tale of loneliness and understanding
  • DECK NINE
    How setbacks and reinvention turned the True Colors creator into a studio with stories to tell
  • Baldur’s Gate 3
    Not so much a revelation as it is a long-overdue reunion, Baldur’s Gate 3 is a glittering gala that brings together almost 40 years of RPG innovation. Mingle with the crowd and you’ll find virtually everyone in attendance. The dark choices and lingering consequences of CD Projekt brood in one corner, while the emergent play of Ultima and its Underworld cousins set fire to the tablecloth in another. The dice rolls and branching dialogue of early BioWare chat amiably with the cinematic drama of the studio’s later years. Even Planescape: Torment is here, and it’s every bit as weird and amusing as you’d expect.
  • Paper Mario: The Thousand-Year Door
    And to think, it all starts so innocently. Mario receives a letter from Princess Peach inviting him to the town of Rogueport for a treasure hunt. The name of this destination is a mild red flag, perhaps, but there’s little else to suggest you’re not in for another family-friendly adventure. Then you arrive in Rogueport and one of the first NPCs reminds you that death comes for us all. If you prefer a more visual reminder, might we point you towards the gallows in the main square? Rogueport is a seedy backwater, home to Bob-omb thugs and Goombas on the lam. Even the Piantas, who seemed so innocent in Super Mario Sunshine, are running an organised crime outfit, their Goodfellasparodying dialogue managing to make Mario look like a sensitive…